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Christophe Leyder

CG & VFX Supervisor ยท Pipeline TD ยท Look Dev & Lighting

christopheleyder@gmail.com LinkedIn IMDB South Africa ยท Europe

Creative leadership meets technical depth

Photo coming soon

Self-taught since the age of 12, I've been immersed in 3D for over two decades. At 33, with 15+ years of professional experience, I've grown from generalist artist to on-set VFX supervisor, still hands-on with look development and lighting while solving problems in the field and in the studio alike. Whether it's advising a director on camera setups for VFX-heavy scenes or debugging a render pipeline at 2am before a deadline, I find the path forward.

At Luma Animation, the largest and most awarded animation and VFX studio on the African continent, I've supervised teams of 30+ artists on award-winning feature films, Netflix series, and international commercial campaigns. I've been on set guiding camera placement, tracking marker layout, HDRI capture, and lighting references, then carried that knowledge straight into post to deliver the final shots. From realtime Unity projects to full-length feature animation, every production has brought unique problems that needed solving. I don't just give notes. I personally drive look development, lighting, and compositing for the majority of the work, while simultaneously developing custom tools, HDAs, and automation that multiply our team's output. South African productions run on a fraction of international budgets, so I've learned to deliver world-class results through smart planning, lean workflows, and knowing exactly where to invest effort for maximum impact.

My philosophy is simple: technology should serve the story. I sit at the intersection of creative direction and deep technical capability. I architect USD pipelines, build Houdini procedural tools, develop render farm automation, integrate generative AI workflows into production, and design the systems that let artists focus on art while the pipeline handles complexity. The difference is that I'm also the person making the final creative calls on how things look. That combination lets me spot problems early and solve them before they cost time or money.

On-Set & Post VFX Supervision
Look Dev & Lighting Hands-on Artist & Lead
Pipeline Dev Tools, AI & Automation
USD / Solaris Modern Workflows

Career Timeline

2018 โ€“ Present
CG & VFX Supervisor
Luma Animation โ€” Johannesburg, South Africa
On-set and post-production VFX supervision for Netflix series and feature films. Led 30+ artists on the animated feature Headspace (20+ countries), delivered 600+ VFX shots for SAFTA-winning Shaka iLembe, and served as principal VFX supervisor on Kings of Joburg S3 for Netflix. Building custom pipeline tools, HDAs, and automation to scale the studio's capabilities and extract maximum value from lean production budgets.
2017 โ€“ 2018
Lead Content Developer
New Leaf Technologies
Led content development for interactive instructional materials. Spearheaded R&D for VR, AR, and Unreal-based interactive experiences.
2011 โ€“ 2017
3D Generalist โ†’ CG Lead
Luma Animation
Grew from generalist to lead, owning all look development across the studio's output. Contributed VFX, lighting, and shading to the award-winning Ra.One (National Film Award, Filmfare Award for Best Special Effects) and delivered international commercial campaigns for Master Good, MTN, Kemps, and Cowbell.
2011 โ€“ 2013
Game Dev Artist
Luma Arcade โ€” Luma Animation's Game Division
Unity game developer and 3D artist on the mobile action game Bladeslinger, and on Pure, an unreleased title for Google. Handled 3D art, level design, and C# gameplay scripting.
2010 โ€“ 2011
Lead Content Creator
Penmac
Graphic design, animation, and live multi-projection setups.

Credits

Kings of Joburg S3 VFX & CG Supervisor 2024โ€“2025
Master Good โ€” Holidays CG Supervisor 2024
Castle Double Malt CG Supervisor 2023
Master Good โ€” GenZ Chicken CG Supervisor 2023
Shaka iLembe S1 & S2 CG / VFX Supervisor 2022โ€“2025
Chicken Licken CG Supervisor 2022
MTN Supersonic CG Supervisor 2021
Headspace CG Supervisor 2020โ€“2023
Dupixent CG Lead 2019
Of Kings and Prophets FX TD 2016
Cowbell Creamier CG Lead 2015
Kemps โ€” It's the Cows! Texture & Lighting 2015
Dole Fruit Dippers CG Lead 2015
Ra.One VFX / Lighting / Shading 2011
Bladeslinger Game Dev Artist (Unity) 2011โ€“2013
Pure (Google โ€” Unreleased) Game Dev Artist (Unity) 2011โ€“2013

Awards

SAFTA Best Achievement in Visual Effects Shaka iLembe
National Film Award Best Special Effects Ra.One
Filmfare Award Best Special Effects Ra.One
German Design Award Excellent Communication Design Master Good GenZ Chicken
IIFA Awards Best Special Effects Ra.One
Septimius Awards Best International Drama Series Shaka iLembe
NEIFF Best Animation Headspace
LAAF Best International Stop Motion Animation Every Dog Has Its Day

Skills & Tools

DCC & Software

Houdini FX Nuke Maya Blender Substance Painter DaVinci Resolve / Fusion Unreal Engine Unity Adobe Suite ComfyUI

Renderers

Arnold Karma Cycles Redshift RenderMan Mantra

Pipeline & Languages

Python USD / Solaris VEX AYON / OpenPype Deadline MaterialX Git PySide / Qt
Download PDF

PDF version coming soon

Get in Touch

Interested in working together?

Contact Me โ†’