Personal R&D
Work with no client and no deadline: rendering research on my own time, logged as it goes. What was built, what it measured, what was thrown away.
Current
Open Experiments
cl_godot
Research ForkA Godot 4.8-dev fork with hardware ray queries on Metal, MegaLights-style stochastic lighting, ray-traced GI with a surface cache, and OpenColorIO colour management. Metal only, measured at every step, not upstream. Started 27 August 2026; the feature list grows with the repo.
The production work is on the portfolio; this is the part done for its own sake. Open to EU and UK supervision roles from October 2026.