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Personal R&D

Work with no client and no deadline: rendering research on my own time, logged as it goes. What was built, what it measured, what was thrown away.

Open Experiments

cl_godot

Research Fork

A Godot 4.8-dev fork with hardware ray queries on Metal, MegaLights-style stochastic lighting, ray-traced GI with a surface cache, and OpenColorIO colour management. Metal only, measured at every step, not upstream. Started 27 August 2026; the feature list grows with the repo.

Godot C++ GLSL Metal Ray Tracing OpenColorIO
See the features →

The production work is on the portfolio; this is the part done for its own sake. Open to EU and UK supervision roles from October 2026.

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